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Want to be an Architect, Designer or Engineer

Given the ability to design any product or system is a great honor and if we are presented with an early accolade by being awarded the assignment, we will quickly be humbled by the immensity of the task and the quantity of the work. Every design present in nature or created by humans represents the past and points towards the future and all great architects of products study previous developments in order to construct their novel version using the known technology and materials of the era. During the process towards developing the idea, the creative spirit and the physical stamina of the individual or group diminishes along with the time allotted and then the current moment becomes occupied physically with our best attempt to solve the design problem. As soon as the invention is installed, the affects from the environment corrode the material, customers offer their positive or negative opinion and other product engineers start to develop alternatives in newer designs. The end of the imaginative progression now becomes the beginning of a new design cycle and if the process whether formal or informal is successful, the singular idealist, the multifaceted group and finally the culture itself matures.

Designers do not develop in a vacuum, but rather push whatever system of mankind presently in affect towards their limitations by utilizing technology, cultural norms and teamwork. In this textbook, we will examine two premises; the first is that design performed by humans is the pinnacle property of man's existence and we will discuss the methods that we have found over the years that will cultivate this creative expression in any person or group. The second principle, however tedious, we will discuss is the actual techniques to promote discovery which propels us towards development and solutions. In mankind's continual search, we do recognize luck or in other words the probability to stumble onto a promising find while looking for something totally different. However, the majority of accomplishments on our planet are a result of visionary processes and purpose such as the pyramids, the aqueducts, fortresses, iron and steel works, airframes for flying, electric motors and lights, computers and the Internet, medicine and medical science, and more. As in any design book, we will convey similar processes, but in our adaptation of the science, we will refrain from restricting anyone from the continual invention and restructuring of their method.


Unit 1 - Conception
Ch. 2: Birthing an Idea
App A: Conducting a Brainstorming Exercise
Ch. 3: Growing the Concept
Ch. 4: Putting Technology to Work
Unit 2 - The Design Team
Ch. 5: The Perfect Team
Ch. 6: Managing and Training the Design Team
Ch. 7:Educating the Design Professional
Unit 3 - Processes
Ch. 8: The Design Process
Ch. 9: Design for Human Utilization
Ch. 10: Developing on a Zero Budget
Unit 4 - Modeling
Ch. 11: Mechanism for Design
Ch. 12: Rapid Prototyping
Ch. 13: Automation or Semi Automation

Unit 5 - Production
Ch. 14: The Move towards Construction
Ch. 15: Training the Technician
Ch. 16: Maintaining a Quality Product
Ch. 17: What's Next
Design Papers
Time paper
The Key to Innovation
Training an Innovator in a Team Environment
Growing Up in a Department
A Design Career
Its all about Training




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